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#ifndef MOZC_DICTIONARY_DICTIONARY_INTERFACE_H_
#define MOZC_DICTIONARY_DICTIONARY_INTERFACE_H_
#include <string>
#include <vector>
#include "base/port.h"
#include "base/string_piece.h"
#include "base/trie.h"
namespace mozc {
// These structures are defined in converter
struct Node;
class NodeAllocatorInterface;
class DictionaryInterface {
public:
virtual ~DictionaryInterface() {}
// limitation for LookupPrefixWithLimit
struct Limit {
// For prefix lookup, to reduce redundant lookup for making lattice,
// returns only nodes which key length is >= this limit.
int key_len_lower_limit;
// For predictive lookup,
// returns only nodes which predicted key starts with the string in the trie
// Example:
// predictive lookup key: 'conv'
// begin with list: 'er', 'in'
// In this case, we will get 'convert', converter', 'convince', etc.
// We will not get 'convention', etc.
// This does not have the ownership
const Trie<string> *begin_with_trie;
// For predictive and prefix lookup, enables ambiguous search.
bool kana_modifier_insensitive_lookup_enabled;
Limit() :
key_len_lower_limit(0),
begin_with_trie(NULL),
kana_modifier_insensitive_lookup_enabled(false) {
}
};
// Returns true if the dictionary has an entry for the given value.
virtual bool HasValue(const StringPiece value) const = 0;
// For Lookup methods, dictionary does not manage the ownerships of the
// returned Node objects.
// If the |allocator| is specified, we will use it to make Node objects.
virtual Node *LookupPredictiveWithLimit(
const char *str, int size, const Limit &limit,
NodeAllocatorInterface *allocator) const = 0;
virtual Node *LookupPredictive(const char *str, int size,
NodeAllocatorInterface *allocator) const = 0;
virtual Node *LookupPrefixWithLimit(
const char *str, int size,
const Limit &limit,
NodeAllocatorInterface *allocator) const = 0;
virtual Node *LookupPrefix(const char *str, int size,
NodeAllocatorInterface *allocator) const = 0;
virtual Node *LookupExact(const char *str, int size,
NodeAllocatorInterface *allocator) const = 0;
// For reverse lookup, the reading is stored in Node::value and the word
// is stored in Node::key.
virtual Node *LookupReverse(const char *str, int size,
NodeAllocatorInterface *allocator) const = 0;
// Looks up a user comment from a pair of key and value. When (key, value)
// doesn't exist in this dictionary or user comment is empty, bool is
// returned and string is kept as-is.
virtual bool LookupComment(StringPiece key, StringPiece value,
string *comment) const { return false; }
virtual void PopulateReverseLookupCache(
const char *str, int size, NodeAllocatorInterface *allocator) const {}
virtual void ClearReverseLookupCache(
NodeAllocatorInterface *allocator) const {}
// Sync mutable dictionary data into local disk.
virtual bool Sync() { return true; }
// Reload dictionary data from local disk.
virtual bool Reload() { return true; }
protected:
// Do not allow instantiation
DictionaryInterface() {}
};
} // namespace mozc
#endif // MOZC_DICTIONARY_INTERFACE_H_