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#ifndef MOZC_SYNC_SYNC_HANDLER_H_
#define MOZC_SYNC_SYNC_HANDLER_H_
#include "base/scheduler.h"
#include "session/commands.pb.h"
namespace mozc {
namespace sync {
class SyncHandler {
public:
// Sync() does the following four steps in sequence.
// 1. calls SyncerInterface::Start() in the current thread.
// 2 creates a new thread and executes SyncerInterface::Sync() method.
// Sync operation (network connections) is executed asynchronously.
// 3. sends "Reload" IPC command to the main converter thread,
// if reload is required, i.e. there exists an update on the cloud.
// 4. Signal process-wide named event. Config dialog can
// wait for the named event to know the time when the Sync()
// method finishes.
// If a sync thread is already created in the step 2,
// event is not be signaled, as currently running thread
// will signal a event later.
static bool Sync();
// Clear() does the following two steps in sequence.
// 1 creates a new thread and executes SyncerInterface::Clear() method.
// Clear operation (network connections) is executed asynchronously.
// 2. Signal process-wide named event. Config dialog can
// wait for the named event
// to know the time when the Sync() method finishes.
static bool Clear();
// Wait Sync() or Clear() call until they finish.
static void Wait();
// Get the current cloud sync status and set it into the argument.
static bool GetCloudSyncStatus(commands::CloudSyncStatus *cloud_sync_status);
// Set the authorization information and store it into the local storage.
static bool SetAuthorization(
const commands::Input::AuthorizationInfo &authorization_info);
// Setter and Getter for scheduler job
static const Scheduler::JobSetting &GetSchedulerJobSetting();
static void SetSchedulerJobSetting(const Scheduler::JobSetting *setting);
private:
SyncHandler() {}
~SyncHandler() {}
};
} // namespace sync
} // namespace mozc
#endif // MOZC_SYNC_SYNCER_H_