#ifndef TAGTRANSFORM_LUA_H
#define TAGTRANSFORM_LUA_H
#include <string>
#include "tagtransform.hpp"
extern "C" {
#include <lua.h>
}
class lua_tagtransform_t : public tagtransform_t
{
public:
lua_tagtransform_t(options_t const *options);
~lua_tagtransform_t();
bool filter_tags(osmium::OSMObject const &o, int *polygon, int *roads,
export_list const &exlist, taglist_t &out_tags,
bool strict = false) override;
bool filter_rel_member_tags(taglist_t const &rel_tags,
osmium::memory::Buffer const &members,
rolelist_t const &member_roles,
int *member_superseded, int *make_boundary,
int *make_polygon, int *roads,
export_list const &exlist, taglist_t &out_tags,
bool allow_typeless = false) override;
private:
void check_lua_function_exists(std::string const &func_name);
lua_State *L;
std::string m_node_func, m_way_func, m_rel_func, m_rel_mem_func;
bool m_extra_attributes;
};
#endif // TAGTRANSFORM_LUA_H