#The level structure must begin with the word "pipenightdreams"
pipenightdreams{
speed=4 #defines the speed of the flow, must be >=1
level=1 #not used
start_delay=900 # between 0..2000
graph_dir="pipes_toys" #first directory to search for graphics
graph_dir="flow_light"
graph_dir="arrows_yellow"
graph_dir="default"
restrict_coef=0 #defines the % of restricted connections
fixed_coef=0 #defines the % of fixed pipes
background=mosaic #defines the type of the background
required=20
entry{ #entry attributes block
row=1
column=2
side=east
}
exit{ #exit attributes block
row=7
column=6
side=west
}
pipe{ #pipe attributes block
row=3
column=4
type=cross
fixed=yes
bonus=super
restricted_output=south
}
pipe{ #pipe attributes block
row=3
column=5
type=elbow_nw
fixed=yes
}
pipe{ #pipe attributes block
row=2
column=5
type=elbow_sw
fixed=yes
}
pipe{ #pipe attributes block
row=2
column=4
type=elbow_se
fixed=yes
}
pipe{ #pipe attributes block
row=0
column=1
type=elbow_se
fixed=yes
}
pipe{ #pipe attributes block
row=1
column=1
type=vertical
fixed=yes
}
pipe{ #pipe attributes block
row=2
column=1
type=elbow_ne
fixed=yes
}
pipe{ #pipe attributes block
row=0
column=2
type=horizontal
fixed=yes
}
pipe{ #pipe attributes block
row=0
column=3
type=elbow_sw
fixed=yes
}
pipe{ #pipe attributes block
row=2
column=2
type=horizontal
fixed=yes
}
pipe{ #pipe attributes block
row=2
column=3
type=elbow_nw
fixed=yes
}
pipe{ #pipe attributes block
row=1
column=3
type=cross
fixed=yes
}
}