1 2 3 4 5 6 7 8 9
#ifndef WRITE_PNG_H #define WRITE_PNG_H #include <SDL.h> int Pygame_SDL2_SavePNG(const char *file, SDL_Surface *surf,int compression); int Pygame_SDL2_SavePNG_RW(SDL_RWops *src, SDL_Surface *surf,int compression); #endif