image {
resolution 800 450
aa 0 1
filter triangle
}
% |persp|perspShape
camera {
type pinhole
eye -18.19 8.97 -0.93
target -0.690 0.97 -0.93
up 0 1 0
fov 30
aspect 1.777777777777
}
light {
type sunsky
up 0 1 0
east 0 0 1
sundir 1 1 1
turbidity 4
samples 64
}
shader {
name default
type shiny
diff 0.2 0.2 0.2
refl 0.1
}
shader {
name simple
type diffuse
diff 0.2 0.2 0.2
}
shader {
name simple_red
type diffuse
diff { "sRGB nonlinear" 0.8 0.2 0.2 }
}
shader {
name simple_green
type diffuse
diff { "sRGB nonlinear" 0.2 0.8 0.2 }
}
shader {
name simple_blue
type diffuse
diff { "sRGB nonlinear" 0.2 0.2 0.8 }
}
shader {
name simple_yellow
type diffuse
diff { "sRGB nonlinear" 0.8 0.8 0.2 }
}
shader {
name floor
type diffuse
diff 0.1 0.1 0.1
}
object {
shader default
transform {
rotatex -90
scaleu 0.1
rotatey 75
translate -0.25 0 0.63
}
type gumbo
name gumbo_0
subdivs 7
}
object {
shader simple_red
transform {
rotatex -90
scaleu 0.1
rotatey 25
translate 1.5 0 -1.5
}
type gumbo
name gumbo_1
subdivs 4
smooth false
}
object {
shader simple_blue
transform {
rotatex -90
scaleu 0.1
rotatey 25
translate 0 0 -3
}
type gumbo
name gumbo_2
subdivs 3
smooth false
}
object {
shader simple_green
transform {
rotatex -90
scaleu 0.1
rotatey -25
translate 1.5 0 +1.5
}
type gumbo
name gumbo_3
subdivs 6
smooth false
}
object {
shader simple_yellow
transform {
rotatex -90
scaleu 0.1
rotatey -25
translate 0 0 +3
}
type gumbo
name gumbo_4
subdivs 8
smooth false
}
object {
shader floor
type plane
p 0 0 0
n 0 1 0
}
object {
shader default
transform {
rotatex -90
scaleu 0.008
rotatey 245
translate -3 0 -1
}
type teapot
name teapot_0
subdivs 7
}
object {
shader simple_yellow
transform {
rotatex -90
scaleu 0.008
rotatey 245
translate -1.5 0 -3
}
type teapot
name teapot_1
subdivs 4
smooth false
}
object {
shader simple_green
transform {
rotatex -90
scaleu 0.008
rotatey 245
translate 0 0 -5
}
type teapot
name teapot_2
subdivs 3
smooth false
}
object {
shader simple_red
transform {
rotatex -90
scaleu 0.008
rotatey 245
translate -1.5 0 +1
}
type teapot
name teapot_3
subdivs 5
smooth false
}
object {
shader simple_blue
transform {
rotatex -90
scaleu 0.008
rotatey 245
translate 0 0 +3
}
type teapot
name teapot_4
subdivs 7
smooth false
}