/* -*- mode: c++ -*- */
/*
* Copyright (c) 2010 Mike Qin <mikeandmore@gmail.com>
*
* The contents of this file are subject to the terms of either the GNU Lesser
* General Public License Version 2.1 only ("LGPL") or the Common Development and
* Distribution License ("CDDL")(collectively, the "License"). You may not use this
* file except in compliance with the License. You can obtain a copy of the CDDL at
* http://www.opensource.org/licenses/cddl1.php and a copy of the LGPLv2.1 at
* http://www.opensource.org/licenses/lgpl-license.php. See the License for the
* specific language governing permissions and limitations under the License. When
* distributing the software, include this License Header Notice in each file and
* include the full text of the License in the License file as well as the
* following notice:
*
* NOTICE PURSUANT TO SECTION 9 OF THE COMMON DEVELOPMENT AND DISTRIBUTION LICENSE
* (CDDL)
* For Covered Software in this distribution, this License shall be governed by the
* laws of the State of California (excluding conflict-of-law provisions).
* Any litigation relating to this License shall be subject to the jurisdiction of
* the Federal Courts of the Northern District of California and the state courts
* of the State of California, with venue lying in Santa Clara County, California.
*
* Contributor(s):
*
* If you wish your version of this file to be governed by only the CDDL or only
* the LGPL Version 2.1, indicate your decision by adding "[Contributor]" elects to
* include this software in this distribution under the [CDDL or LGPL Version 2.1]
* license." If you don't indicate a single choice of license, a recipient has the
* option to distribute your version of this file under either the CDDL or the LGPL
* Version 2.1, or to extend the choice of license to its licensees as provided
* above. However, if you add LGPL Version 2.1 code and therefore, elected the LGPL
* Version 2 license, then the option applies only if the new code is made subject
* to such option by the copyright holder.
*/
#ifndef _SUNPINYIN_PREEDIT_H_
#define _SUNPINYIN_PREEDIT_H_
#include <string>
#include <cstring>
#include <exception>
#include <gtk/gtk.h>
#include "xmisc.h"
#include "skin.h"
#include "ui.h"
class PreeditUI
{
std::string name_;
public:
PreeditUI(std::string name) throw() : name_(name) {}
virtual ~PreeditUI() {}
std::string name() { return name_; }
virtual void show() = 0;
virtual void hide() = 0;
virtual void move(int x, int y) = 0;
virtual void reload() = 0;
virtual void update_preedit_string(const char* utf_str) = 0;
virtual void update_candidates_string(const char* utf_str) = 0;
};
class GtkPreeditUI : public PreeditUI
{
public:
GtkPreeditUI();
virtual ~GtkPreeditUI();
protected:
virtual void show();
virtual void hide();
virtual void move(int x, int y);
virtual void reload();
virtual void update_preedit_string(const char* utf_str);
virtual void update_candidates_string(const char* utf_str);
private:
GtkWidget* main_wnd_;
GtkWidget* preedit_area_;
GtkWidget* candidate_area_;
};
class SkinLoaderException: public std::exception
{
public:
const char* what() const throw() { return "Cannot load skin!"; }
};
class SkinPreeditUI : public PreeditUI
{
public:
SkinPreeditUI(std::string name) throw();
virtual ~SkinPreeditUI();
protected:
virtual void show();
virtual void hide();
virtual void move(int x, int y);
virtual void reload();
virtual void update_preedit_string(const char* utf_str);
virtual void update_candidates_string(const char* utf_str);
private:
void adjust_size();
void internal_move(int x, int y);
private:
skin_window_t* main_wnd_;
skin_label_t* preedit_label_;
skin_label_t* candidate_label_;
skin_info_t* info_;
};
inline PreeditUI* create_preedit_ui(std::string name)
{
if (name == "classic") {
return new GtkPreeditUI();
} else {
try {
return new SkinPreeditUI(name);
} catch (const SkinLoaderException& ex) {
fprintf(stderr, "%s\n", ex.what());
exit(-1);
}
}
}
#endif /* _SUNPINYIN_PREEDIT_H_ */