#ifndef _BUMPRACE_H_
#define _BUMPRACE_H_
#include <SDL.h>
#include "gfx.h"
#include "font.h"
void BlitMenu();
#define SDL_SetAlpha(A,B,C) SDL_SetAlpha(A,0,0);SDL_SetAlpha(A,B,C)
typedef struct{
float slowdown,turbo_possible,sticky_possible,extra_time;
float realx,realy,xspeed,yspeed,turn,teleported;
int crashed,completed,racernum,points;
SDL_Rect oldrect;
SDLKey up,down,left,right,extra;
SDL_Surface *racer[18];
}player;
typedef struct
{
int shot_delay; // delay between two shots
float time_to_shot; // time to the next shot
float turn; // current degree of rotation
int x,y; // coordinates
int last_pic; // last blitted picture
int type; // shooting method
} cannon_type;
extern cannon_type cannon;
typedef struct
{
float x,y; // coordinates
float xspeed,yspeed; // speed and direction
float anim; // # of shown picture
SDL_Rect oldrect; // the background has to be restored here
} shot_type;
#define MAX_PLAYER_NUM 2
extern player user[MAX_PLAYER_NUM];
extern SDL_Surface *screen, *back, *backbuffer, *fore[16],
*racer_pic[6], *selector_pic, *selectp_pic[2], *mode_select_pic[4],
*title_pic;
extern float game_speed, gravity;
extern int particle,which_racer,pl,i,mode,playernum,Score,fullscreen,precision,dofadeout;
extern Uint8 *keys;
extern SDL_Event event;
extern struct BitFont font;
extern Sint32 now;
extern char text[200];
//extern char *DATAPATH[200];
extern void BlitMenu(); //blits menu for SelectRacer
#endif