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#!N 
#!N  #!Rdxgmo DXGetMeshOffsets #!N #!N Function #!N #!N Gets 
the offset of a partition within the original Field after partitioning. 
#!N #!N Syntax #!N  #!F-adobe-times-bold-r-normal--18*   #include <dx/dx.h> MeshArray DXGetMeshOffsets(MeshArray a, int 
*offsets) #!EF #!N #!N Functional Details #!N #!N The offsets are 
specified as an Array of integers, one for each dimension of 
the mesh, specifying the offset along that dimension of the partition 
in the original Field. In the case where a Mesh Array 
is used to define a regular grid of connections that is 
a part of a partitioned Field, it is useful to know 
the offset of the partition in the original Field. #!N #!N 
 #!F-adobe-times-bold-r-normal--18*   DXGetMeshOffsets #!EF works only on fully regular Mesh Arrays (e.g., 
those that contain only Path Arrays). Mesh Arrays containing any other 
type of array will cause an error. In the event that 
this routine is passed to an Array that is not the 
result of partitioning, zeros are returned. #!N #!N Return Value #!N 
#!N Returns  #!F-adobe-times-bold-r-normal--18*   a #!EF or returns  #!F-adobe-times-bold-r-normal--18*   NULL #!EF and 
sets an error code. #!N #!N See Also #!N #!N  #!F-adobe-times-bold-r-normal--18*   
 #!Ldxgmai,dxall1248 h DXGetMeshArrayInfo  #!EL  ,  #!Ldxgpo,dxall1259 h DXGetPathOffset  #!EL  ,  #!Ldxnmav,dxall1319 h DXNewMeshArray, DXNewMeshArrayV  #!EL  #!EF #!N #!N  #!Lmarray,dxall1078 h Mesh Arrays  #!EL  . #!N 
#!N #!N  #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF #!N #!N  #!Ldxgmid,dxall1250 h DXGetModuleId  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   
#!N