//*****************************************************************
/*
JackTrip: A System for High-Quality Audio Network Performance
over the Internet
Copyright (c) 2008-2021 Juan-Pablo Caceres, Chris Chafe.
SoundWIRE group at CCRMA, Stanford University.
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/
//*****************************************************************
/**
* \file JackTrip.h
* \author Juan-Pablo Caceres
* \date July 2008
*/
#ifndef __JACKTRIP_H__
#define __JACKTRIP_H__
//#include <tr1/memory> //for shared_ptr
#include <QObject>
#include <QSharedPointer>
#include <QSslSocket>
#include <QString>
#include <QTimer>
#include <QUdpSocket>
#include <stdexcept>
#include "AudioInterface.h"
#include "DataProtocol.h"
#ifndef NO_JACK
#include "JackAudioInterface.h"
#endif // NO_JACK
#include "AudioTester.h"
#include "PacketHeader.h"
#include "RingBuffer.h"
//#include <signal.h>
/** \brief Main class to creates a SERVER (to listen) or a CLIENT (to connect
* to a listening server) to send audio streams in the network.
*
* All audio and network settings can be set in this class.
* This class also acts as a Mediator between all the other class.
* Classes that uses JackTrip methods need to register with it.
*/
class JackTrip : public QObject
{
Q_OBJECT;
public:
//----------ENUMS------------------------------------------
/// \brief Enum for the data Protocol. At this time only UDP is implemented
enum dataProtocolT {
UDP, ///< Use UDP (User Datagram Protocol)
TCP, ///< <B>NOT IMPLEMENTED</B>: Use TCP (Transmission Control Protocol)
SCTP ///< <B>NOT IMPLEMENTED</B>: Use SCTP (Stream Control Transmission Protocol)
};
/// \brief Enum for the JackTrip mode
enum jacktripModeT {
SERVER, ///< Run in P2P Server Mode
CLIENT, ///< Run in P2P Client Mode
CLIENTTOPINGSERVER, ///< Client of the Ping Server Mode
SERVERPINGSERVER ///< Server of the MultiThreaded JackTrip
};
/// \brief Enum for the JackTrip Underrun Mode, when packets
enum underrunModeT {
WAVETABLE, ///< Loops on the last received packet
ZEROS ///< Set new buffers to zero if there are no new ones
};
/// \brief Enum for Audio Interface Mode
enum audiointerfaceModeT {
JACK, ///< Jack Mode
RTAUDIO ///< RtAudio Mode
};
/// \brief Enum for Connection Mode (in packet header)
enum connectionModeT {
NORMAL, ///< Normal Mode
KSTRONG, ///< Karplus Strong
JAMTEST ///< Karplus Strong
};
/// \brief Enum for Hub Server Audio Connection Mode (connections to hub server are
/// automatically patched in Jack)
enum hubConnectionModeT {
SERVERTOCLIENT, ///< Normal Mode, Sever to All Clients (but not client to any
///< client)
CLIENTECHO, ///< Client Echo (client self-to-self)
CLIENTFOFI, ///< Client Fan Out to Clients and Fan In from Clients (but not
///< self-to-self)
RESERVEDMATRIX, ///< Reserved for custom patch matrix (for TUB ensemble)
FULLMIX, ///< Client Fan Out to Clients and Fan In from Clients (including
///< self-to-self)
NOAUTO, ///< No automatic patching
SERVFOFI, ///< Like CLIENTFOFI, but include the server in the mix
SERVFULLMIX ///< Like FULLMIX, but include the server in the mix
};
//---------------------------------------------------------
/** \brief The class Constructor with Default Parameters
* \param JacktripMode JackTrip::CLIENT or JackTrip::SERVER
* \param DataProtocolType JackTrip::dataProtocolT
* \param NumChans Number of Audio Channels (same for inputs and outputs)
* \param BufferQueueLength Audio Buffer for receiving packets
* \param AudioBitResolution Audio Sample Resolutions in bits
* \param redundancy redundancy factor for network data
*/
JackTrip(
jacktripModeT JacktripMode = CLIENT, dataProtocolT DataProtocolType = UDP,
int NumChansIn = gDefaultNumInChannels, int NumChansOut = gDefaultNumInChannels,
#ifdef WAIR // wair
int NumNetRevChans = 0,
#endif // endwhere
int BufferQueueLength = gDefaultQueueLength,
unsigned int redundancy = gDefaultRedundancy,
AudioInterface::audioBitResolutionT AudioBitResolution = AudioInterface::BIT16,
DataProtocol::packetHeaderTypeT PacketHeaderType = DataProtocol::DEFAULT,
underrunModeT UnderRunMode = WAVETABLE, int receiver_bind_port = gDefaultPort,
int sender_bind_port = gDefaultPort, int receiver_peer_port = gDefaultPort,
int sender_peer_port = gDefaultPort, int tcp_peer_port = gDefaultPort,
QObject* parent = nullptr);
/// \brief The class destructor
virtual ~JackTrip();
static void sigIntHandler(int /*unused*/)
{
std::cout << std::endl << "Shutting Down..." << std::endl;
sSigInt = true;
}
static bool sSigInt;
static bool sJackStopped;
/// \brief Starting point for the thread
/*virtual void run() {
if (gVerboseFlag) std::cout << "Settings:startJackTrip before mJackTrip->run" <<
std::endl;
}*/
/// \brief Set the Peer Address for jacktripModeT::CLIENT mode only
virtual void setPeerAddress(const QString& PeerHostOrIP);
/** \brief Append a process plugin. Processes will be appended in order
* \param plugin Pointer to ProcessPlugin Class
*/
// void appendProcessPlugin(const std::tr1::shared_ptr<ProcessPlugin> plugin);
virtual void appendProcessPluginToNetwork(ProcessPlugin* plugin);
virtual void appendProcessPluginFromNetwork(ProcessPlugin* plugin);
/// \brief Start the processing threads
virtual void startProcess(
#ifdef WAIRTOHUB // wair
int ID
#endif // endwhere
);
virtual void completeConnection();
/// \brief Stop the processing threads
virtual void stop(const QString& errorMessage = QLatin1String(""));
/// \brief Wait for all the threads to finish. This functions is used when JackTrip is
/// run as a thread
virtual void waitThreads();
/// \brief Check if UDP port is already binded
/// \param port Port number
virtual void checkIfPortIsBinded(int port);
//------------------------------------------------------------------------------------
/// \name Getters and Setters Methods to change parameters after construction
//@{
//
/// \brief Sets (override) JackTrip Mode after construction
virtual void setJackTripMode(jacktripModeT JacktripMode)
{
mJackTripMode = JacktripMode;
}
/// \brief Sets (override) DataProtocol Type after construction
virtual void setDataProtocoType(dataProtocolT DataProtocolType)
{
mDataProtocol = DataProtocolType;
}
/// \brief Sets the Packet header type
virtual void setPacketHeaderType(DataProtocol::packetHeaderTypeT PacketHeaderType)
{
mPacketHeaderType = PacketHeaderType;
delete mPacketHeader;
mPacketHeader = NULL;
createHeader(mPacketHeaderType);
}
/// \brief Sets (override) Buffer Queue Length Mode after construction
virtual void setBufferQueueLength(int BufferQueueLength)
{
mBufferQueueLength = BufferQueueLength;
}
virtual void setBufferStrategy(int BufferStrategy)
{
mBufferStrategy = BufferStrategy;
}
/// \brief Sets (override) Audio Bit Resolution after construction
virtual void setAudioBitResolution(
AudioInterface::audioBitResolutionT AudioBitResolution)
{
mAudioBitResolution = AudioBitResolution;
}
/// \brief Sets (override) Underrun Mode
virtual void setUnderRunMode(underrunModeT UnderRunMode)
{
mUnderRunMode = UnderRunMode;
}
/// \brief Sets whether to quit on timeout.
virtual void setStopOnTimeout(bool stopOnTimeout) { mStopOnTimeout = stopOnTimeout; }
/// \brief Sets port numbers for the local and peer machine.
/// Receive port is <tt>port</tt>
virtual void setAllPorts(int port)
{
mReceiverBindPort = port;
mSenderPeerPort = port;
mSenderBindPort = port;
mReceiverPeerPort = port;
}
/// \brief Sets port numbers to bind in RECEIVER and SENDER sockets.
void setBindPorts(int port)
{
mReceiverBindPort = port;
mSenderBindPort = port;
}
/// \brief Sets port numbers for the peer (remote) machine.
void setPeerPorts(int port)
{
mSenderPeerPort = port;
mReceiverPeerPort = port;
}
void setPeerHandshakePort(int port) { mTcpServerPort = port; }
void setUseAuth(bool auth) { mUseAuth = auth; }
void setUsername(const QString& username) { mUsername = username; }
void setPassword(const QString& password) { mPassword = password; }
/// \brief Set Client Name to something different that the default (JackTrip)
virtual void setClientName(const QString& clientName)
{
mJackClientName = clientName;
}
virtual void setRemoteClientName(const QString& remoteClientName)
{
mRemoteClientName = remoteClientName;
}
/// \brief Set the number of audio input channels
virtual void setNumInputChannels(int num_chans) { mNumAudioChansIn = num_chans; }
/// \brief Set the number of audio output channels
virtual void setNumOutputChannels(int num_chans) { mNumAudioChansOut = num_chans; }
virtual void setIOStatTimeout(int timeout) { mIOStatTimeout = timeout; }
virtual void setIOStatStream(QSharedPointer<std::ostream> statStream)
{
mIOStatStream = statStream;
}
/// Set to connect or not default audio ports (only implemented in Jack)
virtual void setConnectDefaultAudioPorts(bool connect)
{
mConnectDefaultAudioPorts = connect;
}
virtual int getReceiverBindPort() const { return mReceiverBindPort; }
virtual int getSenderPeerPort() const { return mSenderPeerPort; }
virtual int getSenderBindPort() const { return mSenderBindPort; }
virtual int getReceiverPeerPort() const { return mReceiverPeerPort; }
virtual DataProtocol* getDataProtocolSender() const { return mDataProtocolSender; }
virtual DataProtocol* getDataProtocolReceiver() const
{
return mDataProtocolReceiver;
}
virtual void setDataProtocolSender(DataProtocol* const DataProtocolSender)
{
mDataProtocolSender = DataProtocolSender;
}
virtual void setDataProtocolReceiver(DataProtocol* const DataProtocolReceiver)
{
mDataProtocolReceiver = DataProtocolReceiver;
}
virtual int getBufferStrategy() const noexcept { return mBufferStrategy; }
virtual RingBuffer* getSendRingBuffer() const { return mSendRingBuffer; }
virtual RingBuffer* getReceiveRingBuffer() const { return mReceiveRingBuffer; }
virtual void setSendRingBuffer(RingBuffer* const SendRingBuffer)
{
mSendRingBuffer = SendRingBuffer;
}
virtual void setReceiveRingBuffer(RingBuffer* const ReceiveRingBuffer)
{
mReceiveRingBuffer = ReceiveRingBuffer;
}
virtual void setPacketHeader(PacketHeader* const PacketHeader)
{
mPacketHeader = PacketHeader;
}
virtual int getInputRingBuffersSlotSize()
{
return getTotalAudioInputPacketSizeInBytes();
}
virtual int getOutputRingBuffersSlotSize()
{
return getTotalAudioOutputPacketSizeInBytes();
}
virtual void setAudiointerfaceMode(JackTrip::audiointerfaceModeT audiointerface_mode)
{
mAudiointerfaceMode = audiointerface_mode;
}
virtual void setAudioInterface(AudioInterface* const AudioInterface)
{
mAudioInterface = AudioInterface;
}
virtual void setLoopBack(bool b) { mLoopBack = b; }
virtual void setAudioTesterP(QSharedPointer<AudioTester> atp) { mAudioTesterP = atp; }
void setSampleRate(uint32_t sample_rate) { mSampleRate = sample_rate; }
void setDeviceID(uint32_t device_id) { mDeviceID = device_id; }
void setInputDevice(std::string device_name) { mInputDeviceName = device_name; }
void setOutputDevice(std::string device_name) { mOutputDeviceName = device_name; }
void setAudioBufferSizeInSamples(uint32_t buf_size) { mAudioBufferSize = buf_size; }
JackTrip::hubConnectionModeT getHubConnectionModeT() const
{
return mHubConnectionModeT;
}
void setHubConnectionModeT(JackTrip::hubConnectionModeT connection_mode)
{
mHubConnectionModeT = connection_mode;
}
JackTrip::jacktripModeT getJackTripMode() const { return mJackTripMode; }
QString getPeerAddress() const { return mPeerAddress; }
bool receivedConnectionFromPeer() { return mReceivedConnection; }
bool tcpConnectionError() { return mTcpConnectionError; }
//@}
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
/// \name Mediator Functions
//@{
/// \todo Document all these functions
virtual void createHeader(const DataProtocol::packetHeaderTypeT headertype);
void putHeaderInIncomingPacket(int8_t* full_packet, int8_t* audio_packet);
void putHeaderInOutgoingPacket(int8_t* full_packet, int8_t* audio_packet);
int getSendPacketSizeInBytes() const;
int getReceivePacketSizeInBytes() const;
virtual void sendNetworkPacket(const int8_t* ptrToSlot)
{
mSendRingBuffer->insertSlotNonBlocking(ptrToSlot, 0, 0, 0);
}
virtual void receiveBroadcastPacket(int8_t* ptrToReadSlot)
{
mReceiveRingBuffer->readBroadcastSlot(ptrToReadSlot);
}
virtual void receiveNetworkPacket(int8_t* ptrToReadSlot)
{
mReceiveRingBuffer->readSlotNonBlocking(ptrToReadSlot);
if (mBufferStrategy == 3) {
// trigger next packet using RegulatorThread
emit signalReceivedNetworkPacket();
}
}
virtual void readAudioBuffer(int8_t* ptrToReadSlot)
{
mSendRingBuffer->readSlotBlocking(ptrToReadSlot);
}
virtual bool writeAudioBuffer(const int8_t* ptrToSlot, int len, int lostLen, int seq)
{
return mReceiveRingBuffer->insertSlotNonBlocking(ptrToSlot, len, lostLen, seq);
}
uint32_t getBufferSizeInSamples() const
{
return mAudioBufferSize; /*return mAudioInterface->getBufferSizeInSamples();*/
}
uint32_t getDeviceID() const
{
return mDeviceID; /*return mAudioInterface->mDeviceID();*/
}
AudioInterface::samplingRateT getSampleRateType() const
{
return mAudioInterface->getSampleRateType();
}
int getSampleRate() const
{
return mSampleRate; /*return mAudioInterface->getSampleRate();*/
}
uint8_t getAudioBitResolution() const
{
return mAudioBitResolution
* 8; /*return mAudioInterface->getAudioBitResolution();*/
}
unsigned int getNumInputChannels() const
{
return mNumAudioChansIn; /*return mAudioInterface->getNumInputChannels();*/
}
unsigned int getNumOutputChannels() const
{
return mNumAudioChansOut; /*return mAudioInterface->getNumOutputChannels();*/
}
#ifndef NO_JACK
QString getAssignedClientName()
{
if (mAudioInterface && mAudiointerfaceMode == JackTrip::JACK) {
return static_cast<JackAudioInterface*>(mAudioInterface)
->getAssignedClientName();
} else {
return QLatin1String("");
}
}
#endif
virtual bool checkPeerSettings(int8_t* full_packet);
void increaseSequenceNumber() { mPacketHeader->increaseSequenceNumber(); }
int getSequenceNumber() const { return mPacketHeader->getSequenceNumber(); }
uint64_t getPeerTimeStamp(int8_t* full_packet) const
{
return mPacketHeader->getPeerTimeStamp(full_packet);
}
uint16_t getPeerSequenceNumber(int8_t* full_packet) const
{
return mPacketHeader->getPeerSequenceNumber(full_packet);
}
uint16_t getPeerBufferSize(int8_t* full_packet) const
{
return mPacketHeader->getPeerBufferSize(full_packet);
}
uint8_t getPeerSamplingRate(int8_t* full_packet) const
{
return mPacketHeader->getPeerSamplingRate(full_packet);
}
uint8_t getPeerBitResolution(int8_t* full_packet) const
{
return mPacketHeader->getPeerBitResolution(full_packet);
}
uint8_t getPeerNumIncomingChannels(int8_t* full_packet) const
{
return mPacketHeader->getPeerNumIncomingChannels(full_packet);
}
uint8_t getPeerNumOutgoingChannels(int8_t* full_packet) const
{
if (0 == mPacketHeader->getPeerNumOutgoingChannels(full_packet)) {
return mPacketHeader->getPeerNumIncomingChannels(full_packet);
} else {
return mPacketHeader->getPeerNumOutgoingChannels(full_packet);
}
}
size_t getSizeInBytesPerChannel() const
{
return mAudioInterface->getSizeInBytesPerChannel();
}
int getHeaderSizeInBytes() const { return mPacketHeader->getHeaderSizeInBytes(); }
int getTotalAudioInputPacketSizeInBytes() const
{
#ifdef WAIR // WAIR
if (mNumNetRevChans)
return mAudioInterface->getSizeInBytesPerChannel() * mNumNetRevChans;
else // not wair
#endif // endwhere
return mAudioInterface->getSizeInBytesPerChannel() * mNumAudioChansIn;
}
int getTotalAudioOutputPacketSizeInBytes() const
{
#ifdef WAIR // WAIR
if (mNumNetRevChans)
return mAudioInterface->getSizeInBytesPerChannel() * mNumNetRevChans;
else // not wair
#endif // endwhere
return mAudioInterface->getSizeInBytesPerChannel() * mNumAudioChansOut;
}
//@}
//------------------------------------------------------------------------------------
void printTextTest() { std::cout << "=== JackTrip PRINT ===" << std::endl; }
void printTextTest2() { std::cout << "=== JackTrip PRINT2 ===" << std::endl; }
void setNetIssuesSimulation(double loss, double jitter, double delay_rel)
{
mSimulatedLossRate = loss;
mSimulatedJitterRate = jitter;
mSimulatedDelayRel = delay_rel;
}
void setBroadcast(int broadcast_queue) { mBroadcastQueueLength = broadcast_queue; }
void queueLengthChanged(int queueLength)
{
emit signalQueueLengthChanged(queueLength);
}
void setUseRtUdpPriority(bool use) { mUseRtUdpPriority = use; }
public slots:
/// \brief Slot to stop all the processes and threads
virtual void slotStopProcesses() { this->stop(); }
virtual void slotStopProcessesDueToError(const QString& errorMessage)
{
this->stop(errorMessage);
}
/** \brief This slot emits in turn the signal signalNoUdpPacketsForSeconds
* when UDP has waited for more than 30 seconds.
*
* It is used to remove the thread from the server.
*/
void slotUdpWaitingTooLongClientGoneProbably(int wait_msec)
{
int wait_time = 10000; // msec
if (!(wait_msec % wait_time)) {
std::cerr << "UDP WAITED MORE THAN 10 seconds." << std::endl;
if (mStopOnTimeout) {
stop(QStringLiteral("No network data received for 10 seconds"));
}
emit signalNoUdpPacketsForSeconds();
}
}
void slotUdpWaitingTooLong() { emit signalUdpWaitingTooLong(); }
void slotPrintTest() { std::cout << "=== TESTING ===" << std::endl; }
void slotReceivedConnectionFromPeer()
{
mReceivedConnection = true;
emit signalReceivedConnectionFromPeer();
}
void onStatTimer();
private slots:
void receivedConnectionTCP();
void receivedDataTCP();
void receivedErrorTCP(QAbstractSocket::SocketError socketError);
void connectionSecured();
void receivedDataUDP();
void udpTimerTick();
void tcpTimerTick();
signals:
// void signalUdpTimeOut();
/// \brief Signal emitted when all the processes and threads are stopped
void signalProcessesStopped();
/// \brief Signal emitted when no UDP Packets have been received for a while
void signalNoUdpPacketsForSeconds();
void signalTcpClientConnected();
void signalError(const QString& errorMessage);
void signalReceivedConnectionFromPeer();
void signalUdpWaitingTooLong();
void signalQueueLengthChanged(int queueLength);
void signalAudioStarted();
void signalReceivedNetworkPacket();
public:
/// \brief Set the AudioInteface object
virtual void setupAudio(
#ifdef WAIRTOHUB // WAIR
int ID
#endif // endwhere
);
/// \brief Close the JackAudioInteface and disconnects it from JACK
void closeAudio();
/// \brief Set the DataProtocol objects
virtual void setupDataProtocol();
/// \brief Set the RingBuffer objects
void setupRingBuffers();
/// \brief Starts for the CLIENT mode
void clientStart();
/// \brief Starts for the SERVER mode
/// \param timeout Set the server to timeout after 2 seconds if no client connections
/// are received. Useful for the multithreaded server \return 0 on success, -1 on
/// error
int serverStart(bool timeout = false, int udpTimeout = gTimeOutMultiThreadedServer);
/// \brief Stats for the Client to Ping Server
/// \return -1 on error, 0 on success
virtual int clientPingToServerStart();
/// \brief Sets the client ID
///
void setID(int ID) { mID = ID; }
/// \brief Gets the client ID
///
int getID() { return mID; }
private:
int mID = 0;
jacktripModeT mJackTripMode; ///< JackTrip::jacktripModeT
dataProtocolT mDataProtocol; ///< Data Protocol Tipe
DataProtocol::packetHeaderTypeT mPacketHeaderType; ///< Packet Header Type
JackTrip::audiointerfaceModeT mAudiointerfaceMode;
int mNumAudioChansIn; ///< Number of Audio Input Channels
int mNumAudioChansOut; ///< Number of Audio Output Channels
#ifdef WAIR // WAIR
int mNumNetRevChans; ///< Number of Network Audio Channels (net comb filters)
#endif // endwhere
int mBufferQueueLength; ///< Audio Buffer from network queue length
int mBufferStrategy;
int mBroadcastQueueLength;
uint32_t mSampleRate; ///< Sample Rate
uint32_t mDeviceID; ///< RTAudio DeviceID
std::string mInputDeviceName, mOutputDeviceName; ///< RTAudio device names
uint32_t mAudioBufferSize; ///< Audio buffer size to process on each callback
AudioInterface::audioBitResolutionT mAudioBitResolution; ///< Audio Bit Resolutions
bool mLoopBack;
QString mPeerAddress; ///< Peer Address to use in jacktripModeT::CLIENT Mode
/// Pointer to Abstract Type DataProtocol that sends packets
DataProtocol* mDataProtocolSender;
/// Pointer to Abstract Type DataProtocol that receives packets
DataProtocol* mDataProtocolReceiver;
AudioInterface* mAudioInterface; ///< Interface to Jack Client
PacketHeader* mPacketHeader; ///< Pointer to Packet Header
underrunModeT mUnderRunMode; ///< underrunModeT Mode
bool mStopOnTimeout; ///< Stop on 10 second timeout
/// Pointer for the Send RingBuffer
RingBuffer* mSendRingBuffer;
/// Pointer for the Receive RingBuffer
RingBuffer* mReceiveRingBuffer;
/// thread used to pull packets from Regulator (if mBufferStrategy==3)
QThread* mRegulatorThreadPtr;
/// worker used to pull packets from Regulator (if mBufferStrategy==3)
QObject* mRegulatorWorkerPtr;
int mReceiverBindPort; ///< Incoming (receiving) port for local machine
int mSenderPeerPort; ///< Incoming (receiving) port for peer machine
int mSenderBindPort; ///< Outgoing (sending) port for local machine
int mReceiverPeerPort; ///< Outgoing (sending) port for peer machine
int mTcpServerPort;
bool mUseAuth;
QString mUsername;
QString mPassword;
unsigned int mRedundancy; ///< Redundancy factor in network data
QString mJackClientName; ///< JackAudio Client Name
QString mRemoteClientName; ///< Remote JackAudio Client Name for hub client mode
// JackTrip::connectionModeT mConnectionMode; ///< Connection Mode
JackTrip::hubConnectionModeT
mHubConnectionModeT; ///< Hub Server Jack Audio Patch Connection Mode
QVector<ProcessPlugin*>
mProcessPluginsFromNetwork; ///< Vector of ProcessPlugin<EM>s</EM>
QVector<ProcessPlugin*>
mProcessPluginsToNetwork; ///< Vector of ProcessPlugin<EM>s</EM>
QTimer mTimeoutTimer;
QTimer mRetryTimer;
int mRetries;
int mSleepTime;
int mElapsedTime;
int mEndTime;
QSslSocket mTcpClient;
QUdpSocket mUdpSockTemp;
QMutex mTimerMutex;
bool mAwaitingUdp;
bool mAwaitingTcp;
volatile bool mReceivedConnection; ///< Bool of received connection from peer
volatile bool mTcpConnectionError;
volatile bool mStopped;
volatile bool mHasShutdown;
bool mConnectDefaultAudioPorts; ///< Connect or not default audio ports
QSharedPointer<std::ostream> mIOStatStream;
int mIOStatTimeout;
std::ostream mIOStatLogStream;
double mSimulatedLossRate;
double mSimulatedJitterRate;
double mSimulatedDelayRel;
bool mUseRtUdpPriority;
QSharedPointer<AudioTester> mAudioTesterP;
};
#endif