/***************************************************************************
mathfuncs.h - description
-------------------
begin : Thu Sep 6 2001
copyright : (C) 2001 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef __MATH_H
#define __MATH_H
/* integer vector */
typedef struct {
int x,y;
} ICoord;
typedef struct {
float x; /* position if vertical line */
int vertical; /* if this is set monotony is not computed */
float m; /* monotony */
float n; /* y_offset */
} Line;
/* integer line */
typedef struct {
int x; /* position if vertical line */
int vertical; /* if this is set monotony is not computed */
int m_4096; /* monotony * 4096 */
int n; /* y_offset */
} ILine;
/*
====================================================================
Return vector struct with the specified coordinates.
====================================================================
*/
Vector vector_get( float x, float y );
/*
====================================================================
Give vector the normed length of 1.
====================================================================
*/
void vector_norm( Vector *v );
/*
====================================================================
Return monotony of vector. If vertical return 0
====================================================================
*/
float vector_monotony( Vector v );
/*
====================================================================
Set length of a vector.
====================================================================
*/
void vector_set_length( Vector *v, float length );
/*
====================================================================
Initiate a line struct.
====================================================================
*/
void line_set( Line *line, float x, float y, float m );
void line_set_vert( Line *line, float x );
void line_set_hori( Line *line, float y );
/*
====================================================================
Intersect lines and set 'pos' to intersecting point.
Return Value: True if lines intersect.
====================================================================
*/
int line_intersect( Line *line, Line *target, Coord *pos );
/*
====================================================================
Initiate a line struct.
====================================================================
*/
void iline_set( ILine *line, int x, int y, int m_4096 );
void iline_set_vert( ILine *line, int x );
void iline_set_hori( ILine *line, int y );
/*
====================================================================
Intersect lines and set 'pos' to intersecting point.
Return Value: True if lines intersect.
====================================================================
*/
int iline_intersect( ILine *line, ILine *target, ICoord *pos );
/*
====================================================================
Intersect line pos+t*v with circle (x+m)²=r²
Important length of v MUST be 1.
Return Value: True if intersecting, Intersecting points
====================================================================
*/
int circle_intersect( Vector m, int r, Vector pos, Vector v, Vector *t1, Vector *t2 );
/* convert vector to angle/2 0-180 and vice versa */
void init_angles( void );
int vec2angle( Vector *vec );
void angle2vec( int angle, Vector *vec );
#endif