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; AisleRiot - chessboard.scm
; Copyright (C) 2001, 2003 Rosanna Yuen <zana@webwynk.net>
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with this program.  If not, see <http://www.gnu.org/licenses/>.

(use-modules (aisleriot interface) (aisleriot api))

(def-save-var BASE-VAL 0)
(def-save-var base-set? #f)

(define (new-game)
  (initialize-playing-area)
  (set-ace-low)
  (make-standard-deck)
  (shuffle-deck)

  (set! base-set? #f)

  (add-extended-slot '() right 'tableau)

  (add-blank-slot)
  (add-blank-slot)
  (add-blank-slot)
  (add-blank-slot)
  (add-blank-slot)
  (add-extended-slot '() right 'tableau)

  (add-carriage-return-slot)

  (add-extended-slot '() right 'tableau)
  (add-blank-slot)
  (add-blank-slot)
  (add-blank-slot)
  (add-normal-slot DECK 'foundation)
  (add-blank-slot)
  (add-extended-slot '() right 'tableau)

  (add-carriage-return-slot)

  (add-extended-slot '() right 'tableau)
  (add-blank-slot)
  (add-blank-slot)
  (add-blank-slot)
  (add-normal-slot '() 'foundation)
  (add-blank-slot)
  (add-extended-slot '() right 'tableau)

  (add-carriage-return-slot)

  (add-extended-slot '() right 'tableau)
  (add-blank-slot)
  (add-blank-slot)
  (add-blank-slot)
  (add-normal-slot '() 'foundation)
  (add-blank-slot)
  (add-extended-slot '() right 'tableau)
  (add-carriage-return-slot)

  (add-extended-slot '() right 'tableau)
  (add-blank-slot)
  (add-blank-slot)
  (add-blank-slot)
  (add-normal-slot '() 'foundation)
  (add-blank-slot)
  (add-extended-slot '() right 'tableau)

  (deal-cards-face-up 3 '(0 2 5 8 11 1 4 7 10 13 0 2 5 8 11 1 4 7 10 13 0 2 5 8 11 1 4 7 10 13 0 2 5 8 11 1 4 7 10 13 0 2 5 8 11 1 4 7 10 13 0 1))

  (give-status-message)

  (list 10 5))

(define (give-status-message)
  (if (not base-set?)
      (set-statusbar-message " ")
      (set-statusbar-message (get-base-string))))

(define (get-base-string)
  (cond ((and (> BASE-VAL 1)
	      (< BASE-VAL 11))
	 (string-append (G_"Base Card: ") (number->string BASE-VAL)))
	((= BASE-VAL 1)
	 (G_"Base Card: Ace"))
	((= BASE-VAL 11)
	 (G_"Base Card: Jack"))
	((= BASE-VAL 12)
	 (G_"Base Card: Queen"))
	((= BASE-VAL 13)
	 (G_"Base Card: King"))
	(#t "")))

(define (button-pressed slot-id card-list)
  (and (not (empty-slot? slot-id))
       (not (= slot-id 3))
       (not (= slot-id 6))
       (not (= slot-id 9))
       (not (= slot-id 12))
       (= (length card-list) 1)))

(define (droppable? start-slot card-list end-slot)
  (cond ((= start-slot end-slot) #f)
        ((member end-slot '(3 6 9 12))
	 (and (or (and (empty-slot? end-slot)
		       (or (not base-set?)
			   (= (get-value (car card-list)) BASE-VAL)))
		  (and (not (empty-slot? end-slot))
		       (= (get-suit (get-top-card end-slot))
			  (get-suit (car card-list)))
		       (or (= (get-value (car card-list))
			      (+ 1 (get-value (get-top-card end-slot))))
			   (and (= (get-value (car card-list)) ace)
				(= (get-value (get-top-card end-slot)) king)))))))
	(#t (or (empty-slot? end-slot)
	     (and (= (get-suit (get-top-card end-slot))
		     (get-suit (car card-list)))
		  (or (= (get-value (get-top-card end-slot))
			 (+ 1 (get-value (car card-list))))
		      (and (= (get-value (get-top-card end-slot)) king)
			   (= (get-value (car card-list)) ace))
		      (and (= (get-value (get-top-card end-slot)) ace)
			   (= (get-value (car card-list)) king))
		      (= (+ 1 (get-value (get-top-card end-slot)))
			 (get-value (car card-list)))))))))

(define (button-released start-slot card-list end-slot)
  (and (droppable? start-slot card-list end-slot)
       (move-n-cards! start-slot end-slot card-list)
       (or (not (member end-slot '(3 6 9 12)))
           (and (add-to-score! 1)
                (or base-set?
                    (and (set! BASE-VAL (get-value (car card-list)))
                         (set! base-set? #t)))))))

(define (button-clicked slot-id)
  #f)

(define (move-to-foundation slot f-slot)
  (cond ((= f-slot 15)
	 #f)
	((not base-set?)
	 (and (set! base-set? #t)
	      (set! BASE-VAL (get-value (get-top-card slot)))
	      (deal-cards slot '(3))
	      (add-to-score! 1)))
	((and (empty-slot? f-slot)
	      (= (get-value (get-top-card slot)) BASE-VAL))
	 (and (deal-cards slot (list f-slot))
	      (add-to-score! 1)))
	((and (not (empty-slot? f-slot))
	      (= (get-suit (get-top-card f-slot))
		 (get-suit (get-top-card slot)))
	      (or (and (= (get-value (get-top-card f-slot)) king)
		       (= (get-value (get-top-card slot)) ace))
		  (= (+ 1 (get-value (get-top-card f-slot)))
		     (get-value (get-top-card slot)))))
	 (and (deal-cards slot (list f-slot))
	      (add-to-score! 1)))
	(#t (move-to-foundation slot (+ 3 f-slot)))))

(define (button-double-clicked slot-id)
  (and (not (empty-slot? slot-id))
       (or (= slot-id 0)
	   (not (= (modulo slot-id 3) 0)))
       (move-to-foundation slot-id 3)))

(define (game-continuable)
  (give-status-message)
  (and (not (game-won))
       (get-hint)))

(define (game-won)
  (and (empty-slot? 0)
       (empty-slot? 1)
       (empty-slot? 2)
       (empty-slot? 4)
       (empty-slot? 5)
       (empty-slot? 7)
       (empty-slot? 8)
       (empty-slot? 10)
       (empty-slot? 11)
       (empty-slot? 13)))

(define (to-foundations? slot f-slot)
  (cond ((= slot 14)
	 #f)
	((not base-set?)
	 (list 0 (G_"Move a card to the Foundation")))
	((or (empty-slot? slot)
	     (= slot 3)
	     (= slot 6)
	     (= slot 9)
	     (= slot 12)
	     (= f-slot 15))
	 (to-foundations? (+ 1 slot) 3))
	((and (empty-slot? f-slot)
	      (= (get-value (get-top-card slot))
		 BASE-VAL))
	 (hint-move slot 1 f-slot))
	((and (not (empty-slot? f-slot))
	      (= (get-suit (get-top-card f-slot))
		 (get-suit (get-top-card slot)))
	      (or (and (= (get-value (get-top-card slot)) ace)
		       (= (get-value (get-top-card f-slot)) king))
		  (= (get-value (get-top-card slot))
		     (+ 1 (get-value (get-top-card f-slot))))))
	 (hint-move slot 1 f-slot))
	(#t (to-foundations? slot (+ 3 f-slot)))))

(define (to-tableau? slot1 slot2)
  (cond ((= slot1 14)
	 #f)
	((or (empty-slot? slot1)
	     (= slot2 14)
	     (= slot1 3)
	     (= slot1 6)
	     (= slot1 9)
	     (= slot1 12))
	 (to-tableau? (+ 1 slot1) (+ 2 slot1)))
	((and (not (or (= slot2 3)
		       (= slot2 6)
		       (= slot2 9)
		       (= slot2 12)))
	      (not (empty-slot? slot2))
	      (= (get-suit (get-top-card slot1))
		 (get-suit (get-top-card slot2)))
	      (or (= (get-value (get-top-card slot1))
		     (+ 1 (get-value (get-top-card slot2))))
		  (and (= (get-value (get-top-card slot1)) king)
		       (= (get-value (get-top-card slot2)) ace))
		  (and (= (get-value (get-top-card slot1)) ace)
		       (= (get-value (get-top-card slot2)) king))
		  (= (get-value (get-top-card slot2))
		     (+ 1 (get-value (get-top-card slot1))))))
	 (hint-move slot1 1 slot2))
	(#t
	 (to-tableau? slot1 (+ 1 slot2)))))

(define (empties?)
  (and (or (empty-slot? 0)
	   (empty-slot? 1)
	   (empty-slot? 2)
	   (empty-slot? 4)
	   (empty-slot? 5)
	   (empty-slot? 7)
	   (empty-slot? 8)
	   (empty-slot? 10)
	   (empty-slot? 11)
	   (empty-slot? 13))
       (list 0 (G_"Move something into the empty Tableau slot"))))

(define (get-hint)
  (or (to-foundations? 0 3)
      (to-tableau? 0 1)
      (empties?)))

(define (get-options) 
  #f)

(define (apply-options options) 
  #f)

(define (timeout) 
  #f)

(set-features droppable-feature)

(set-lambda new-game button-pressed button-released button-clicked
button-double-clicked game-continuable game-won get-hint get-options
apply-options timeout droppable?)