; AisleRiot - fortunes.scm
; Copyright (C) 1998, 2003 Rosanna Yuen <rwsy@mit.edu>
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with this program. If not, see <http://www.gnu.org/licenses/>.
(use-modules (aisleriot interface) (aisleriot api) (ice-9 format))
(define (new-game)
(initialize-playing-area)
(set-ace-high)
(make-standard-deck)
(shuffle-deck)
(add-normal-slot DECK)
(add-blank-slot)
(add-extended-slot '() down)
(add-extended-slot '() down)
(add-extended-slot '() down)
(add-extended-slot '() down)
(give-status-message)
(list 6 3)
)
(define (give-status-message)
(set-statusbar-message (get-stock-no-string)))
(define (get-stock-no-string)
(string-append (G_"Stock left:") " "
(number->string (length (get-cards 0)))))
(define (button-pressed slot-id card-list)
(and card-list
(> slot-id 0)
(or (empty-slot? 1)
(empty-slot? 2)
(empty-slot? 3)
(empty-slot? 4))))
(define (button-released start-slot card-list end-slot)
(if (droppable? start-slot card-list end-slot)
(begin
(move-n-cards! start-slot end-slot card-list)
#t)
#f))
(define (droppable? start-slot card-list end-slot)
(and (member end-slot '(1 2 3 4))
(not (= end-slot start-slot))
(empty-slot? end-slot)))
(define (removable? slot-id reason)
(if (= slot-id reason)
(if (= reason 4)
#f
(removable? slot-id (+ reason 1)))
(if (and (not (empty-slot? reason))
(= (get-suit (get-top-card slot-id))
(get-suit (get-top-card reason)))
(< (get-value (get-top-card slot-id))
(get-value (get-top-card reason))))
(begin
(remove-card slot-id)
(add-to-score! 1))
(if (= reason 4)
#f
(removable? slot-id (+ reason 1))))))
(define (button-clicked slot-id)
(if (empty-slot? slot-id)
#f
(if (= slot-id 0)
(begin
(deal-cards 0 '(1 2 3 4))
(flip-top-card 1)
(flip-top-card 2)
(flip-top-card 3)
(flip-top-card 4))
(removable? slot-id 1))))
(define (button-double-clicked slot)
(button-clicked slot))
(define (game-won)
(and (empty-slot? 0)
(= 1 (length (get-cards 1)))
(= 1 (length (get-cards 2)))
(= 1 (length (get-cards 3)))
(= 1 (length (get-cards 4)))))
(define (game-over)
(give-status-message)
(not (and (empty-slot? 0)
(and (not (empty-slot? 1))
(not (empty-slot? 2))
(not (empty-slot? 3))
(not (empty-slot? 4))
(not (= (get-suit (get-top-card 1))
(get-suit (get-top-card 2))))
(not (= (get-suit (get-top-card 1))
(get-suit (get-top-card 3))))
(not (= (get-suit (get-top-card 1))
(get-suit (get-top-card 4))))
(not (= (get-suit (get-top-card 2))
(get-suit (get-top-card 3))))
(not (= (get-suit (get-top-card 2))
(get-suit (get-top-card 4))))
(not (= (get-suit (get-top-card 3))
(get-suit (get-top-card 4))))))))
(define (check-hint slot1 slot2)
(if (> slot2 4)
#f
(if (and (not (empty-slot? slot1))
(not (empty-slot? slot2))
(eq? (get-suit (get-top-card slot1))
(get-suit (get-top-card slot2))))
(if (< (get-value (get-top-card slot1))
(get-value (get-top-card slot2)))
(hint-remove-top-card slot1)
(hint-remove-top-card slot2))
(check-hint slot1 (+ 1 slot2)))))
(define (get-hint)
(or (check-hint 1 2)
(check-hint 2 3)
(check-hint 3 4)
(if (and (or (empty-slot? 1)
(empty-slot? 2)
(empty-slot? 3)
(empty-slot? 4))
(or (and (not (empty-slot? 1))
(> (length (get-cards 1)) 1))
(and (not (empty-slot? 2))
(> (length (get-cards 2)) 1))
(and (not (empty-slot? 3))
(> (length (get-cards 3)) 1))
(and (not (empty-slot? 4))
(> (length (get-cards 4)) 1))))
(list 0 (G_"Consider moving something into an empty slot"))
#f)
(if (not (empty-slot? 0))
(list 0 (G_"Deal another round"))
#f)))
(define (get-options) #f)
(define (apply-options options) #f)
(define (timeout) #f)
(set-features droppable-feature)
(set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout droppable?)