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#!N 
#!CNavyBlue #!N  #!Rasynmod 
Asynchronous Modules #!N #!EC #!N #!N Inboard, outboard, and runtime-loadable modules 
can be asynchronous. That is, depending on events external to Data 
Explorer, an asynchronous module can request that it be rerun. If 
Data Explorer is in execute-on-change mode, the module will reexecute immediately. 
If it is not, the module is called the next time 
the user runs the network. #!N #!N To cause executions in 
this fashion, the ASYNC flag must be set in the module's 
 #!F-adobe-times-bold-r-normal--18*   .mdf #!EF file. Then it can call the DXReadyToRun() function 
to request reexecution. (For an example of how to use this 
function, see the sample outboard files "async.c" and "watchfile.c" in  #!F-adobe-times-bold-r-normal--18*   
/usr/lpp/dx/samples/outboard #!EF .) If the module is outboard, the PERSISTENT flag 
must also be set, so that it does not exit after 
each execution. #!N #!N DXReadyToRun() can be called in a variety 
of ways: by a signal handler (signal), after a prescribed time 
interval has passed (sleep, alarm), when a file appears (stat), or 
when data is received across a pipe or socket from another 
process (select). #!N #!N #!N #!N If a module must wait 
for input associated with a file descriptor (e.g., a socket), it 
should use DXRegisterInputHandler to add another file descriptor to the select 
list. If data is received along with the input associated with 
that file descriptor, a user-supplied routine is called to check the 
status and may call DXReadyToRun. When the module is called, it 
can read the information in, process it, and return the output(s). 
#!N #!N #!N  #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF #!N #!N  #!Lmodsior,dxall1049 h Inboard, Outboard, and Runtime-loadable Modules  #!EL  #!N 
 #!F-adobe-times-medium-i-normal--18*   #!N