Codebase list dx / 181944b1-e21a-4e3e-b0ba-0ddc3a4da1f9/main help / dxall1088
181944b1-e21a-4e3e-b0ba-0ddc3a4da1f9/main

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#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!CNavyBlue #!N  #!Rcrtdxos Creating Simple Data Explorer Objects 
#!N #!EC #!N #!N The following routines can be used to 
create a particular type of Data Explorer Object: integer, float, or 
string. #!N #!I0 #!N #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   Array DXMakeFloat() 
#!EF #!EF #!I50 #!N Returns a floating-point array containing a single 
floating-point value. See  #!Ldxmakf,dxall1296 h DXMakeFloat  #!EL  . #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   Array 
DXMakeInteger() #!EF #!EF #!I50 #!N Returns an integer array containing a 
single integer. See  #!Ldxmaki,dxall1300 h DXMakeInteger  #!EL  . #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   String 
DXMakeString() #!EF #!EF #!I50 #!N Returns a string object. See  #!Ldxmaks,dxall1301 h DXMakeString  #!EL  
. #!I0 #!N #!N #!N #!N #!N  #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF 
#!N #!N  #!Lctmn,dxall1089 h Component Manipulation  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   #!N