// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __JEWELJAM_H__
#define __JEWELJAM_H__
#include "Minigame.h"
class BPMiniGame_JewelJam_Box {
public:
int X;
int Y;
int DestY;
int YSpeed;
int Colour;
int MatchTime;
BPMiniGame_JewelJam_Box() {
X = Y = DestY = YSpeed = Colour = 0;
MatchTime = -1;
}
};
class BPMiniGame_JewelJam : public BPMiniGame {
public:
BPMiniGame_JewelJam(BPGame* game);
~BPMiniGame_JewelJam();
void OnMouseMove();
void OnMouseDown();
void OnMouseUp();
void Start();
int GetWeight();
void Render();
void Tick();
void CheckForMatches();
int MatchBox(BPMiniGame_JewelJam_Box* box, int row, int col);
void SetMarathon();
void SetScore();
protected:
Texture* sfcBackground;
vector<vector<BPMiniGame_JewelJam_Box*>*> Boxes;
BPPList<Texture*> ColoursLo;
BPPList<Texture*> ColoursHi;
SpriteFont* sfcClock;
vector<BPMiniGame_JewelJam_Box*>* SelectedRow;
int DisappearTime;
BPPoint LastPos;
static const int BoxSize = 40;
static const int HalfBoxSize = 20;
bool Locked; // when true disallow movement
int TimeStarted;
int SuccessTime;
int Score;
SpriteFont* sfcScoreStr;
};
#endif