// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __STRANGERDANGER_H__
#define __STRANGERDANGER_H__
#include "Minigame.h"
class BPMiniGame_StrangerDanger_Item {
public:
int CardType;
int X;
int Y;
};
class BPMiniGame_StrangerDanger : public BPMiniGame {
public:
BPMiniGame_StrangerDanger(BPGame* game);
~BPMiniGame_StrangerDanger();
void Start();
int GetWeight();
void Render();
void Tick();
void OnMouseUp();
void OnMouseDown();
void OnMouseMove();
void LevelUp();
void LevelDown();
void CreateLevel();
void RenderItems();
void RenderGlow();
void RenderWhiteFade();
void SetGameState(MiniGameStates state);
protected:
Texture* sfcBackground;
Texture* sfcRemember;
Texture* sfcFlash;
Texture* sfcWhatsChanged;
BPPList<Texture*> CardTypes;
BPPList<BPPoint*> Coordinates;
BPPList<BPMiniGame_StrangerDanger_Item*> Items;
int Level;
int NumWrong;
int NumTries;
int TimeStarted;
bool FlipBackground;
float AnimPos;
MiniGameStates GameState;
int LastStateChange;
};
#endif