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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)

// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

#ifndef __STRANGERDANGER_H__
#define __STRANGERDANGER_H__

#include "Minigame.h"

class BPMiniGame_StrangerDanger_Item {
public:
	int CardType;
	int X;
	int Y;
};

class BPMiniGame_StrangerDanger : public BPMiniGame {
public:
	BPMiniGame_StrangerDanger(BPGame* game);
	~BPMiniGame_StrangerDanger();
	void Start();
	int GetWeight();
	void Render();
	void Tick();
	void OnMouseUp();
	void OnMouseDown();
	void OnMouseMove();
	void LevelUp();
	void LevelDown();
	void CreateLevel();
	void RenderItems();
	void RenderGlow();
	void RenderWhiteFade();
	void SetGameState(MiniGameStates state);
	
protected:
	Texture* sfcBackground;
	Texture* sfcRemember;
	Texture* sfcFlash;
	Texture* sfcWhatsChanged;
	BPPList<Texture*> CardTypes;
	BPPList<BPPoint*> Coordinates;
	BPPList<BPMiniGame_StrangerDanger_Item*> Items;
	
	int Level;
	int NumWrong;
	int NumTries;
	
	int TimeStarted;
	
	bool FlipBackground;
	float AnimPos;
	
	MiniGameStates GameState;
	int LastStateChange;
};

#endif