/**************************************************************************\
MODULE: vec_ZZ_p
SUMMARY:
Provides vectors over ZZ_p, along with some related operations.
\**************************************************************************/
#include <NTL/ZZ_p.h>
#include <NTL/vec_ZZ.h>
#include <NTL/vector.h>
typedef Vec<ZZ_p> vec_ZZ_p; // backward compatibility
void mul(vec_ZZ_p& x, const vec_ZZ_p& a, const ZZ_p& b);
void mul(vec_ZZ_p& x, const vec_ZZ_p& a, long b);
void mul(vec_ZZ_p& x, const ZZ_p& a, const vec_ZZ_p& b);
void mul(vec_ZZ_p& x, long a, const vec_ZZ_p& b);
// x = a * b
void add(vec_ZZ_p& x, const vec_ZZ_p& a, const vec_ZZ_p& b);
// x = a + b
void sub(vec_ZZ_p& x, const vec_ZZ_p& a, const vec_ZZ_p& b);
// x = a - b
void clear(vec_ZZ_p& x);
// x = 0 (length unchanged)
void negate(vec_ZZ_p& x, const vec_ZZ_p& a);
// x = -a
long IsZero(const vec_ZZ_p& a);
// test if a is the zero vector
void InnerProduct(ZZ_p& x, const vec_ZZ_p& a, const vec_ZZ_p& b);
// x = sum_{i=0}^{n-1} a[i]*b[i], where n = min(a.length(),
// b.length())
void InnerProduct(ZZ_p& x, const vec_ZZ_p& a, const vec_ZZ_p& b,
long offset);
// x = sum_{i=offset}^{n-1} a[i]*b[i-offset], where n = min(a.length(),
// b.length()+offset)
void VectorCopy(vec_ZZ_p& x, const vec_ZZ_p& a, long n);
vec_ZZ_p VectorCopy(const vec_ZZ_p& a, long n);
// x = a copy of a of length exactly n.
// The input is truncated or padded with zeroes, as necessary.
void random(vec_ZZ_p& x, long n); // x = random vector of length n
vec_ZZ_p random_vec_ZZ_p(long n);
// operator notation:
vec_ZZ_p operator+(const vec_ZZ_p& a, const vec_ZZ_p& b);
vec_ZZ_p operator-(const vec_ZZ_p& a, const vec_ZZ_p& b);
vec_ZZ_p operator-(const vec_ZZ_p& a);
// vector/scalar multiplication:
vec_ZZ_p operator*(const vec_ZZ_p& a, const ZZ_p& b);
vec_ZZ_p operator*(const vec_ZZ_p& a, long b);
vec_ZZ_p operator*(const ZZ_p& a, const vec_ZZ_p& b);
vec_ZZ_p operator*(long a, const vec_ZZ_p& b);
// inner product:
ZZ_p operator*(const vec_ZZ_p& a, const vec_ZZ_p& b);
// assignment operator notation:
vec_ZZ_p& operator+=(vec_ZZ_p& x, const vec_ZZ_p& a);
vec_ZZ_p& operator-=(vec_ZZ_p& x, const vec_ZZ_p& a);
vec_ZZ_p& operator*=(vec_ZZ_p& x, const ZZ_p& a);
vec_ZZ_p& operator*=(vec_ZZ_p& x, long a);
// Implementation note: the BlockConstruct routine has been customized
// for ZZ_p so that when a vec_ZZ_p is grown, space for the needed
// elements is allocated in one contiguous chunk. This saves on calls to
// malloc and free, and should also yield better locality of reference.
// One connsequence of this is that swapping an element of a vec_ZZ_p
// with another ZZ_p can not be implemented by pointer swap, and will in
// this case be done by copy.